This quest is given by Captain Hugo Bronzebeard.
This quest leads you from Droknar's Forge to Ice Caves of Sorrow (outpost).
Follow the quest marker and you will come across Korg Snowfoot who will be attacked by Stone Summit dwarves as soon as he is in range. You need to keep him alive to speak to him or you won't be able to complete the next part of the quest until you leave and re-enter the area.
Follow the new quest marker and you will find Onar. Speak to him and follow the final quest marker to arrive at Ice Caves of Sorrow and speak to Blade Scout Shelby for your reward.
2. Ice Caves of Sorrow
As with all the other missions I have covered in this guide, I will explain this one along with how to complete the bonus objective. However, I would not recommend attempting the bonus for this mission unless your entire party is infused. You can complete only the mission for now, and come back for the bonus once you are infused. You will learn more about infusion in mission 20. If you choose to only do the mission, keep in mind to stay away from any Mursaat you spot.
- Follow the path north, and try to avoid the catapults by timing their rate of fire. You will eventually come to a bridge. You don't want to cross it until you destroy the catapults shelling the other side. Proceed west down the hill and eliminate the catapults. After killing the northernmost engineer, fire the catapult to trigger a cinematic. After the cinematic backtrack and head across the bridge. Proceed northeast, eliminate any White Mantle and find the Powder Keg Station in the northernmost part of the map. Blow up the door to the east using the keg and have 2 more people (perferrably casters) grab 2 more kegs. After you have the kegs head inside the cave. Head southeast inside the cave and keep your eyes peeled for a group of Mursaat in a passage to the right. There are 2 passages, you want to take the second one. Eliminate the Mursaat carefully, even more so if your group is not infused. Head deeper into the cave, blow up the closed door and proceed south where you will find Rornak Stonesledge. He is in a prison so you will need to use that last powder keg to free him. Talk to him to get your bonus objective.
- Backtrack through the cave and continue southeast until you exit the cave and find a group of Mursaat patrolling the area where you need to cross. Luckily there is an alternative route; look east where you will find another cave, which leads safely around the patrolling Mursaat. Continue southwest until you pass Evennia and Saidra until you find a Dwarven powder keg. Have 2 people in your party grab 2 of these and head back to blow Evennia and Saidra out of their prison. After the cinematic blow up up the door to the east and proceed through the cave. You don't want to exit the cave. Instead, let the large group of Mursaat Elementalists pass by and clear the way for you. While they are doing that, head right (south) after you come out of the cave and follow the path until you find Hamdor Grandaxe. Speak with him to complete the bonus objective.
- Now all you need to do is follow the large group of Mursaat Elementalists and watch them clear the way for you. They absolutely desecrate anything in their path that isn't one of their own. They don't attack the White Mantle since they are allies, so you will need to eliminate these yourself. Eventually the Mursaat will split up and further down the road they will get killed by catapults. Follow the path and eventually you will reach the Ice Ship. Board it to complete the mission.
3. The Hero's Challenge (Only for characters created in Prophecies)
This quest is given by Vanyi in Droknar's Forge
Enter the Frozen Forest either from Iron Mines of Moladune or the Copperhammer Mines and meet Sanyi who will be standing in front of Cooperhammer Mines outpost. Follow her while killing Mragga Spawns and finally defeat her. Return to Vanyi for your reward.
Reward
- 5,000 Experience
- 15 Attribute Points

- Start by heading east across the bridge. You can either stop to join the fight between the Mantle and Stone Summit, or just run past them since they will be too busy fighting each other to pay attention to you. When you make it to the bottom of the hill, follow the river northwest. After a lengthy trek north, you will eventually come to a cave in which you will find the Ancient Seer. Speak with her and she will tell you to kill the Eidolon and bring back the Spectral Essence. After doing so, the Seer will infuse your armor, making you much less susceptible to the Mursaat magics. Head east from where you found the Seer and you will spot a small passage leading north. Head through the passage and you will eventually come to a cave. Defeat any Mantle and Mursaat that get in your way. When you come out of the cave proceed south, southeast but do not engage any of the Mursaat or White Mantle in the fort where Markis is hiding. Instead continue south, eliminating the Mursaat on the way. You will find that dealing with these guys is a lot easier now that you are infused.
- After a while you will spot Shining Blade Scout Ryder. Speak with him and he will give you your bonus objective. You will now need to backtrack north and kill the Inquisitor before he reaches the Mursaat portal. This should not be much of a challenge since you thought ahead and cleaned out all the other Mursaat before taking up the bonus mission, right? After silencing the Inquisitor the bonus mission is complete.
- Continue heading north until you find Markis hiding in his little fort. Eliminate the enemies on the elevated sides of the fort before engaging Markis or any of the four statues around him. After you clear both sides of the fort, confront Markis which will spawn (most of the time) 2 Jade Armors from the statues around him. Defeat them, and then finish off Markis. After doing so 2 more Jade Armors will spawn. Defeat them to complete the mission.
5.Thunderhead Keep

- Head east and follow the path until you come to a large bridge; naturally, neutralizing any foes along the way. Head north, northwest across the bridge until you come to a sizable city. You must save the city by defeating the seven groups of enemies within. Take them on one by one and you should have no problems. Head to the northeast part of the city and have King Jalis open the door. Keep in mind that he will "reattach" to the person that is nearest to him after opening the door, so make sure your monk is that person. Clear out the Frost Giants and Stone Summit while making your way up the hill to the northwest. Follow the path around the fort, clearing out the Stone Summit along the way while at the same time avoiding the boss in the middle (Dagnar Stonepate). After you clear the groups around the fort, go ahead and kill Dagnar Stonepate which will trigger a cinematic.
- If you do not wish to attempt the bonus, skip to the next part. You will need to light the 2 beacons on both sides of the fort. You will have roughly 30 seconds to do this or the Mursaat forces will destroy the dwarven villages. This will attract more Mursatt to the fort, making the mission that much more difficult. It is totally doable however, so don't panic just yet.
- The most effective way I have found to complete this mission is to camp at the king's location. This way, all the enemies funnel to your group and you don't have to split.
- After defending the fort and defeating Confessor Dorian the mission is complete, along with the bonus. Enjoy the cinematic.
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