This quest is given by Captain Osric.
Once you get this quest from Captain Osric travel across the bridge where you will find a gate guard. He is standing outside the entrance to Ascalon city, go inside and talk to Warmaster Tydus for your reward.
Reward
- 500 Experience
This quest is given by Warmaster Tydus.
This quest is not very difficult to complete. Walk up the stairs north of Warmaster Tydus, and head northeast until you see the exit for the Great Northern Wall. After you enter the Great Northern Wall outpost, go speak with Squire Zachery to redeem the quest reward.
Reward
- 500 Experience
3. The Great Northern Wall
This is a mission. You can have 4 people in your party while you complete it. To enter the mission (after forming your party), click the Enter Mission button at the bottom of the party window.

- The first thing you should do is speak with Captain Callahan who is located north of where you spawn. He wants you to go investigate what the Charr are contemplating north of the wall.
- Your journey throughout this map will take take you directly northwest. Along the path you will find "wreckages" which drop not only loot but in this particular mission pieces of Kilnn Testibrie's armor which you will need to return in order to complete the bonus mission. Keep an eye out for these wreckages and keep in mind that you will have to go out of your way to find them. After you have collected all four pieces of Kilnn's armor, (Cuisse, Greaves, Pauldron, and Crest) go pay him a visit for an easy 1000 experience.
- Make your way West after you talk to Kilnn. Eventually you will come to a square shaped loop. Continue around the loop until you trigger a cinematic. When the cinematic is over run directly south and outrun the Charr army. Don't panic, this is not as hard as it seems. Simply keep moving south until you reach the great wall where you will meet up with Captain Callahan. Enjoy the cinematic.
4. Fort Ranik

- Start by heading north and helping out the Ascalon warriors defeat the Charr in the area. After numerous encounters with small groups of Charr you will enconter an NPC by the name of Master Armin Saberlin. Speak to him and he will ask you to rescue his son (Trooper Deeter Saberlin) from his Charr imprisonment which you will need to do in order to complete to bonus mission.
- There is a little side quest in this mission. After helping the Ascalon warriors defeat the Charr in the beginning of the mission, be on the lookout for an NPC named Gurn Blanston. He can be found almost directly west of a where you will descend a small flight of stairs. He will give you a very easy quest which you can complete after you are done here. To complete it you must deliver Gurn's message to his wife, Melka Blanston who can be found south, southwest of Ascalon City.
- Continue heading north until you spot two Charr Overseers guarding a prisoner. Defeating the two Overseers will open the prison and free the men inside, one of which is Trooper Deeter Saberlin. Another easy 1000 experience.
- Head back the way you came and continue heading north. You will eventually spot a sizeable group of Charr in the middle of what looks like a catapult blast radius. In the surrounding area you will find small groups of Charr which you should dispose of before continuing. Kill the bosses surrrounding Seigemaster Lornar and talk to him after doing so. He will tell you that the trebuchet is missing some parts and cannot function without them. Backtrack to where you killed the small groups of Charr earlier and you should come across a few "wrecked catapults." You will need to find three of these and each one will drop the missing trebuchet part. After you find all of the three pieces (Release Lever, Arming Crank, and a Restraining Bolt) and return them to Seigemaster Lornar you will be able to operate the trebuchet. Load it by clicking on the firing lever and click it again to fire. This will take out the large group of Charr standing in the trebuchet's blast radius.
- Head northwest from this point until you come to what looks like a burning statue. As soon as you approach it a number of Charr will run up and crowd around the statue. DO NOT engage them as there is an easier way to dispose of them. Head back northeast until you find another trebuchet. This one is fully operational so all you need to do is load and fire. The trebuchet is aimed directly at the burning statue around which the Charr forces have gathered. After you smoke them all proceed and clear out any survivors. North of the burning statue you will find the last group of Charr. Defeat them and the mission is complete.
5. Ruins of Surmia (quest)
This quest is given by Warmaster Riga.
This quest will lead you to the next mission following Fort Ranik. After accepting the quest from Warmaster Riga at the Frontier Gate, head out into the Eastern Frontier and proceed north up the road. There is a sizable force of Grawl shortly up the road, as well as several smaller groups further up ahead. You may either fight them or run past. Follow the road until you reach Surmia. Speak to Captain Miken to accept the quest reward.
Reward
- 500 Experience
- Truncheon
- Dark Dmg: 4-7 (Requires 3 Death Magic)
- Armor +5 (vs. physical damage)
- Received physical damage -1 (Chance: 10%)
6. Ruins of Surmia

- In this mission you are helping Prince Rurik rescue Ascalon prisoners taken captive by the Charr forces. Follow him throughout the map and help him defeat any enemies in the area. You will generally be facing devourers and Charr.
- Prince Rurik will stop at a series of makeshift prisons in which the Charr are holding ascalon captives. Eventually you will come to a prison in which you will find Erol, subsequently a cinematic will be triggered.
- Follow Rurik and Erol clearing any Charr along the way. When you come to a raised drawbridge Rurik will order you to go around and lower it for him and Erol.
- Make your way through the tar pit but instead of heading north, follow the path east until you find Breena Stavinson. Talk to her to obtain the bonus quest and immediatedly turn your attention to the south where you will now see a group of Charr ember bearers making their rounds to the flame temple. Instead of killing them, follow them until they come to a closed gate which leads to the temple. The gate will eventually open allowing them inside. Once the gate is open you can go in and dispose of the ember bearers. Follow the path until you reach a group of flame keepers. Defeat them for yet another easy 1000 experience.
- Head back to the drawbridge and into the tar pit. This time head north and follow the tar pit until you get to the other side. Kill the sparsely placed Charr along the way and make your way to the drawbridge release lever. Lower the drawbridge and follow Prince Rurik until you come to three obelisks. At this point Rurik will begin to try to open the door while you will need to defend him. There are several groups of Charr which attack from three different sides. (East, South, and West) Defeat all the groups of Charr and eventually Rurik will open the door. Mission complete.
7. Nolani Academy

- From where you spawn you should head directly northeast where you will find a Charr running away from you. Follow that path, clearning any enemies in your path until you meet up with Warmaster Casana.
- At this point you should veer off the beaten path and and head east where after some exploring you should find Watchman Pramas. He will explain what you have to do to complete the bonus mission and drop "Tome of the Fallen." Pick up the tome and head east and then south where; after a few pesky devourers meet their demise at your hands, you reach the wall. Head west across the wall until you come to the graveyard filled with many level 15 restless spirits. You must defeat them as you make your way west in your search for the tome pedestal. After you find the pedestal, place the Tome of the Fallen on it and talk to the Old Ascalon Spirit for your 1000 experience reward.
- Backtrack east towards the wall and bank north towards Nolani Academy. You will encounter many groups of Charr along the way here. After you dispose of them all the gate will open and you will be joined by Prince Rurik. Follow the prince back towards the wall and all the way until he reaches the Stormcaller, helping him clear any enemies along the way. After the cinematic at the Stormcaller you must help Prince Rurik defeat the Charr forces that have invaded the capital city of Rin. Eventually you will encounter a boss by the name of Bonfazz Burntfur whom you must defeat in order to complete the mission. After you do so, enjoy the cinematic. Mission complete.
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