
- As the mission begins head south until you see a group of villagers running towards you. Eliminate all of the undead behind them and direct your attention to the east where you should see a small hog named "Oink." Click on Oink and he will follow you. Proceed along the path eliminating any undead you encounter.
- Staying out of the poison water; which you will find is not in short supply on this map, can make your monks job much easier, thus allowing him/her to use his energy more efficiently. Eventually you will come to a gate which is under attack. After eliminating the undead in the area the gate will open. Proceed through the gate and talk to Justicar Torimo, who will tell you to talk to Justicar Hablion. Have the person that Oink is following talk to Cheswick, the hogs owner. After returning Oink, Cheswicks father, Orrian Historian McClain will agree to translate an Orrian Text which you will retrieve a little later on. Head south across the beach eliminating any Metrogoyles you encounter until you reach a large bridge.
- After disposing of the undead on and around the bridge head down below and under the bridge. From here you should head north eliminating any Lightning Drakes along the way. These guys can be a real pain in the butt for low level groups so I would suggest you don't take on more than one group at a time. Keep heading north and eventually you will find a chest which contains the Orrian Text. When you pick up the Orrian Text a group of level 17 Smoke Phantoms will spawn to ruin your day. These guys can mean big trouble for unsuspecting groups so consider yourselves warned. Backtrack south desroying any Smoke Phantoms that may spawn and head back to Orrian Historian McClain and give him the Orrian Text. Congrats on the 1000 experience.
- Head back across the beach and across the bridge where you will find a group of White Mantle along with Justicar Hablion. You must help Hablion and his men defeat the undead that have infested the swamp in order to proceed any further. Silence the first wave of undead after the cinematic is over and continue north along the path until you reach the swamp. Clear out the swamp, being cautious to stay out of the poison water. Upon killing the last boss in the northernmost part of the swamp you are granted enterance to Lion's Arch. Congratulations!
If you are just coming to Prophecies from one of the other two campaigns via Chaos in Kryta (Factions) or Terror in Tyria (Nightfall) , this is the point in the quest line where you will meet up.
This quest is given by Armen the Guide.
Exit Lion's Arch into North Kryta Province and head west to D'Alessio Seaboard. Enter the outpost and talk with Mantle Knight Karriya to complete the quest. It's a short trip, however, a few Fire Imps may cause trouble for low level characters. Bring sufficient healing.
Reward
- 500 Experience
- Holy Rod
- Fire Dmg: 7-13 (Requires 6 Divine Favor)
- Damage +10% (while Health is above 50%)
- Energy +3 (while Health is above 50%)
3. D'Alessio Seaboard

- Upon entering this mission you should head directly southwest and speak with Justicar Isaiah who will then lead you to a bridge. Proceed across the bridge killing any undead that are unfortunate enough to be in your way. Follow the path southwest until you come to a small village. The village is being assaulted by several groups of undead which you should dispose of as quick as possible.
- In the village you will find an NPC named Benji Makala who is usually fighting a boss. You must save him if you want to have a shot at the bonus quest. After you save Benji speak to his brother Gate Guard Makala who is guarding the northern gate. Proceed through the northernmost gate and follow the path until you reach an altar. Have a caster in your party grab the pot and make sure that he/she does not drop it. Continue south and help Confessor Dorian repel the undead assault. After succesfully defeating all the undead in the area make your way northwest defeating all the Oakhearts and Glypse Ettins that try to spoil your fun. Follow the path until you reach the second altar and have your pot-carrier place the pot on it. This completes the bonus mission. If the pot carrier drops the pot you can always go back to the first altar and grab another one, but consequently this consumes valuable time.
- From the second altar proceed south until you find Dinas, the man Confessor Dorian wanted you to check on. Eliminate the enemies along the way and after doing so speak with Dinas. You will be treated with an interesting cinematic and granted access to the next mission.
4. Divinity Coast

- When you spawn in this mission simply follow the path north to the village of Shaemoor where you will find Justicar Hablion. After the cinematic you want to head through the gate directly east towards the Fountain of Truth. After defeating the enemies around the fountain and cleansing yourself head back to Shaemoor.
- To complete the bonus for this mission you must find, rescue, and escort the five chosen villagers to Loamhurst. The first chosen villager is in Shaemoor. Walk around the village and the Eye of Janthir will automatically choose the chosen villager. Once you have the first villager following you continue west and head out through the gate. After eliminating some inferno imps you should look for sign posts which will direct you where you need to be going. Follow the sign posts until you reach a large bridge. Dispose of the Ettins upon making your way to the bridge as well as the Tengu attacking the second chosen villager on the other side. To find the third villager head directly south from where you found the second one. After you get him to follow you, head back north to the bridge and turn left (west). Continue heading west, and you will eventually come to a fork in the road. Take the south, southeastern route where you will eventually spot the fourth villager. Follow the path until the two roads converge once again, and head west where you will see many Tengu attacking several villagers, merchants, and peasants. Rescue as many of them as you can and keep heading west until you spot the final villager. By the time you reach him, he will more than likely be under attack from several Tengu, so act quickly and make sure your monk heals him if the need arises.
- After you have all four chosen villagers following you, continue traveling west until you reach a swamp filled with undead. Bear in mind that the chosen are susceptible to the poison water in the swamp. Make sure your monk keeps an eye out on the villagers' health. Follow the path through the swamp clearing the undead as you go and finally you will reach your destination: Loamhurst. Speak with the Coastal Keep Guard to receive a small amount of money as well as the 1000 experience reward for your trouble. Finally escort the eye to the pedestal in Loamhurst to complete the mission.
5. A Brother's Fury
This quest is given by Trader Versai.
Exit Druid's Overlook into Sage Lands and speak with Justiciar Thommis. The quest updates and the marker lead you from NPC to NPC. Speak with each of them to continue the quest. After speaking with the final NPC, the quest update will lead you to Witness Giselle in The Wilds. Near the entrance of the outpost, Saidra and the Chosen Villagers will appear on the radar and as allies in the party window. Follow them into the outpost.
Reward
- 500 Experience
- Poisonous Longbow (Dead Bow skin)
- Piercing Dmg: 14-26 (Requires 8 Marksmanship)
- Lengthens Poison duration on foes by 33%
- Reduces Poison duration on you by 20%
- Two-handed Flatbow
- Deadly Cesta
- Dark Dmg: 9-16 (Requires 5 Blood Magic)
- Halves skill recharge of spells (Chance: 5%)
- Halves casting time of spells (Chance: 5%)
- Armor penetration 10% (Chance: 10%)
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